The question behind my work is learning how materials, images, and shapes fit together. Inspired by the "culture of materials" proposed by Vladimir Tatlin, which stated that any material, regardless of its origin, could and should be used to create an artwork. That the culture of materials is the starting point for the involvement of art in all spheres of life. In his words, the artist should put on worker's overalls, and train in the fields of artistic work offered by modern technology and new construction materials.*
My main interest is working with traditional materials such as metal, and shape them to fit with new materials, such as 3D printed shapes. Whether abstract or literal, what is it that binds two pieces, and how we make shapes fit. I began to experiment with traditional materials at the same time as I began to work with digital fabrication after spending a decade working in 3D modeling. After a piece is finished, I use lighting and a camera (digital and film) to enhance the different patterns and footprints that each material and technique produces, because more than just the physical object, I'm interested in framing these objects in such a way where the photography becomes an intentional misrepresentation of said objects.
*(Palacio de Bellas Artes, Mexico City, Vanguardias Rusas, Tatlin’s Counter-Reliefs)
Associate of Applied Science Degree in Jewelry at Austin Community College
B. F. A. Studio Art, University of Texas at Austin
Course Rhinoceros, ITESM Campus Ciudad de Mexico
Character Animation (Alias Maya certified), Eunoia School -January 2004
Learning MAYA Intro (Alias Maya certified), Eunoia School -June 2003
Graphic Design, Escuela de Diseño del Instituto Nacional de Bellas Artes (INBA)
Graphic design, web development, video production and post-production, photography, 2D animation, game development, painting, illustration, 3D modeling, digital fabrication,
Photoshop, Illustrator, After Effects, Premier, Adobe Creative Suite, Autodesk Maya and Mudbox, Cinema 4D, Rhinoceros, Final Cut Studio, Unity 3D, GitHub, Microsoft Suite.
Fluent English and Spanish
Digital Artist, Viable Productions
Austin and El Paso, Texas and Ciudad Juarez, Mexico. -2004-Present.
Video Editor and Post-Production Specialist, S-Mart
Ciudad Juarez, Chihuahua, Mexico. -2007-2008.
Graphic Designer and Web Developer, Atmósfera Productions
Ciudad Juarez, Chihuahua, Mexico. -2004-2006.
Creative Director, Televisa Productora
Mexico City, Mexico. -2002-2004.
héctor carmona miranda