blacksmith apprentice, digital fabricator, sometimes film photographer, left-handed and with one albino eyebrow. // Austin.TX

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© 2016 copyright by hector.cm.

All rights reserved.

The question behind my work is learning how materials, images, and shapes fit together. Inspired by the "culture of materials" proposed by Vladimir Tatlin, which stated that any material, regardless of its origin, could and should be used to create an artwork. That the culture of materials is the starting point for the involvement of art in all spheres of life. In his words, the artist should put on worker's overalls, and train in the fields of artistic work offered by modern technology and new construction materials.*

 

My main interest is working with traditional materials such as metal, and shape them to fit with new materials, such as 3D printed shapes. Whether abstract or literal, what is it that binds two pieces, and how we make shapes fit. I began to experiment with traditional materials at the same time as I began to work with digital fabrication after spending a decade working in 3D modeling. After a piece is finished, I use lighting and a camera (digital and film) to enhance the different patterns and footprints that each material and technique produces, because more than just the physical object, I'm interested in framing these objects in such a way where the photography becomes an intentional misrepresentation of said objects.

 

 

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*(Palacio de Bellas Artes, Mexico City, Vanguardias Rusas, Tatlin’s Counter-Reliefs)

Education

 

B. F. A.  Studio Art, University of Texas at Austin

-May 2015

Course Rhinoceros, ITESM Campus Ciudad de Mexico

-March 2004

Character Animation (Alias Maya certified), Eunoia School -January 2004

Learning MAYA Intro (Alias Maya certified), Eunoia School -June 2003

Graphic Design, Escuela de Diseño del Instituto Nacional de Bellas Artes (INBA)

-June 2002

 

Awards

  • Carolina Alcocer Fellowship 2014
  • Art Residency at the Emma S. Barrientos Mexican American Cultural Center 2016-2017

 

Exhibits

  • Concrete, Plastic & Metal at Emma S. Barrientos MACC. Solo show, February 2017
  • CraftTexas at Houston Center For Contemporary Craft. Group show, September 2016
  • UP+UP Department of Art and Art History Senior Art Exhibition at Visual Arts Center (UT). Group show, March 2015

 

Skills

 

Graphic design, web development, video production and post-production, photography, 2D animation, game development, painting, illustration, 3D modeling, digital fabrication,

Photoshop, Illustrator, After Effects, Premier, Adobe Creative Suite, Autodesk Maya and Mudbox, Cinema 4D, Rhinoceros, Final Cut Studio, Unity 3D, GitHub, Microsoft Suite.

 

Languages

 

Fluent English and Spanish

Professional Experience

 

Digital Artist, Viable Productions

Austin and El Paso, Texas and Ciudad Juarez, Mexico. -2004-Present.

  • Create 2D and 3D character concept designs for future development as characters in short stories or video games, and toys.
  • Develop web solutions for local customers.
  • Specialize in post-production for music videos, commercials, and miscellaneous video.
  • Adjust logos, created banners, cleaned up designs and photographs for websites and print ads, and other production work.

 

Video Editor and Post-Production Specialist,  S-Mart

Ciudad Juarez, Chihuahua, Mexico. -2007-2008.

  • Responsible for special effects in video post-production, including 2D and 3D modeling and animation, that were use in tv commercials and internal videos.
  • Participated in new creative strategies for marketing campaigns, such as weekly specials,  new location launches, and product brand additions to inventory.
  • Completed video and audio correction for tv spots.


Graphic Designer and Web Developer
, Atmósfera Productions

Ciudad Juarez, Chihuahua, Mexico. -2004-2006.

  • Participated in concept design and company art direction.
  • Web-developing solutions for companies, such as local government websites and other local businesses.
  • Designed logos, banner ads, and anything a company needed for print, web, or tv.

 

Creative Director, Televisa Productora

Mexico City, Mexico. -2002-2004.

  • In charge of promotional spots for the channel, such as creating 30 second spots advertising new programming, events, and artists promoted on the channel.
  • Completed Video Post-Production of all the programming for Mexican music video channel Ritmoson Latino.

 

 

 

 

 

héctor carmona miranda